Zalpha ([info]ziggy_prime) wrote,

How *not* to design movement for a companion character.

Please visit my main blog, Wogblog, at this link: http://aaronspringer.com This post can be found at http://aaronspringer.com/?p=4260. I will respond to comments here and at my blog: http://aaronspringer.com/?p=4260#comments
Tags: 3d, creepy, doctor watson, game design, gaming, programming, sherlock holmes

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  • 2 comments

[info]1silver_seraph

July 1 2010, 20:17:10 UTC 1 year ago

That's hilarious. Imagine being in the bathroom reading on the bowl, and you look up and see that.

[info]1silver_seraph

July 1 2010, 20:18:55 UTC 1 year ago

That's hilarious. Imagine being in the bathroom reading on the bowl, and you look up and see that.
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